House Rules 24: Interview with Belfort Creators Jay and Sen
The great interviews continue with House Rules 24 in which we interview Jay Cormier and Sen-Foong Lim about their newly published design, Belfort. more »
The great interviews continue with House Rules 24 in which we interview Jay Cormier and Sen-Foong Lim about their newly published design, Belfort. more »
This time, we had the good fortune to sit down with the co-creator of Sentinels of the Multiverse. We talk about how the game came to be, discuss the expansion (including exclusive spoilers!), and what's next for Greater than Games. more »
This week, Hectarion joins the show to discuss Quarriors, address some complaints, and talk about why dice are cubes of goodness. more »
This week, we check in with the Wife to test the progress of Operation GamerWife. Things are moving along nicely and we talk about Nuns on the Run and compare it to other deduction games. more »
This week, I had the great pleasure to interview Kevin Wilson, co-designer of Elder Sign, about none other than Elder Sign. It was my favorite game played at Gateway 2011 and you'll find out why in this week's podcast. more »
Introducing games to non-gamers can be fun and rewarding. But it's important to approach it with the right attitude. Otherwise…well otherwise you can have an experience like I discuss in this week's podcast. more »
House Rules 18. Wherein we learn all there is to know about upcoming, sure to be a mega hit, Force of Fiction. more »
Join me as I meander around theme in board games, about the appropriateness or inappropriateness of themes, and how even "pasted on" themes can contribute to a game. more »
“How long is it?” That’s the question I get the most when I try to introduce a new game to non-gamers. Non-gamers are justifiably skittish about being roped in to a boring game based on past experience with (non-fun) excursions like Risk and Monopoly. But,... more »
Though we normally talk only about board games, occasionally an RPG will catch my eye. Recently, I’ve reviewed both Misspent Youth and Fiasco. They depart from the traditional GM-driven RPG and instead focus much more on a collaborative process. Misspent Youth is what might be... more »