Recap: Testamentary Gaming | Giant Fire Breathing Robot

Recap: Testamentary Gaming

Image via BGG User Multidej

The more I play it, the more I like it. Legacy: the Testament of Duke de Crecy, is a fun one, even with it’s entirely superfluous subtitle. This was my third play of it and the first time with more than two.

Legacy. I was randomly dealt the blue family which starts with the blue disk. I was also given John Law as my patron – who asks merely that I have 7 income by the end of the game for a boon of nine points. I really liked that patron because it gave me an initial sense of direction – get income. By game end, I was clearing seven or eight each income phase.

In order to put other points on the board, I did two things. First, I basically treated friends like money – a resource to be gained and spent. So while I did court a few into my family (often those that provided income or more friends – I mostly used them as discards. That, and my wealth, allowed me to acquire titles and make contributions. Second, I focused as much as I could on the Fertility doctor. That’s a great way to get bonus points (from having more kids in a generation) and more opportunities to turn friends into spouses with special abilities.

As a result, my family was huge. I had a couple of birth complications, but the rest of my progeny were so prolific (I drew two surprise twins cards) that it didn’t really stunt my growth. At game end, it was super satisfying to look out over the generations and see the family that I had created. For a short game, Legacy provides an amazing sense of satisfaction.

I played with the Wife and one of her friends who was new to the game. I managed to pull the victory, but I think a good time was had by all. There were some (unfounded) accusations that I hadn’t properly explained the patron cards, but it didn’t matter to the final result anyway.

I’m not sure what it is about this title. The strategy isn’t all that difficult and the individual games are mostly about how you exploit the friend powers that show up randomly in that play. Yet I have a good time in every session. Maybe it will fade when I play it more, but something about the theme and the narrative it creates keeps me coming back.

Also Played. New York 1901 and Village.

Leave a Reply

Your email address will not be published. Required fields are marked *