Recap: Villains of the Multiverse Barely Defeated! | Giant Fire Breathing Robot

Recap: Villains of the Multiverse Barely Defeated!

Image via BGG User W Eric Martin

For years now, Sentinels of the Multiverse has remained one of my all-time favorite games. It was always in the top three. As such I was eager to try out the new Villains of the Multiverse. Villains adds 10 new villains, but they coalesce as an ad hoc team to take down the heroes. So we grabbed four of them and entered the Celestial Tribunal to do battle.

Sentinels Villains of the Multiverse. Captain Cosmic, Guise, the Wraith, and Expatriette took on Ambuscade, the Operative, Sergeant Steel, and Miss Information. It was a blood bath. The damage output was significant and sustained. Steel and Ambuscade often hit higher health targets while Operative pummeled lower health ones.

We decided to focus on Miss Information first. She had a nasty effect that caused when a hero card was played. We didn’t have much in the way of ongoing destruction, so we decided the best way to end it was to end her. We pummeled her with everything we had and dropped her before she got her second turn. Success! But, things went downhill from there.

Ambuscade got out a snare and just caused incredible damage turn after turn. Captain Cosmic threw down a protective construct, but it wasn’t enough. Expatriette fell.

Then, Ambuscade got out a nasty nemesis along with two cards that redirected damage away from it. We decided he would be the best to fire down. We finally did, even though it left the three of us at less than ten life. Then we flipped him. When incapacitated, all the other nemeses are pulled out and continue to fight on his turn. Not good. The following turn, Guise was incapacitated.

At about that same time, Sergeant Steel drew a couple of nasty agents that started dishing out damage. The one silver lining, though, was Captain Cosmic’s constructs. The heroes were so low in life that the constructs often became the hero target with the highest health. Even though additional damage hit Sergeant Steel, it wasn’t enough and the Wraith dropped, but not before she killed the last agent.

At that point, the Operative was at about two thirds health and Sergeant Steel at about half. And Captain Cosmic … had one. One health. The players were ready to call it, but we soldiered forward, and an interesting thing started to happen. Due to the incapacitated powers, Captain Cosmic was able to play enough constructs that he could avoid the onslaught on each villain turn. And, as they took damage, their powers would trigger or they would be reduced enough to be the “lowest” health for when those effects triggered. A couple of times, a representative of earth was put on trial and absorbed some big damage before being saved.

Beyond all expectations, Sergeant Steel fell. The Operative played a card that prevented healing. Captain Cosmic was stuck at one. But, with the power of defeated allies, he continued. He dropped the Operative to three health. He would have died the following villain turn, but a celestial executioner saw that the Operative was on trial and killed her. Success! Three incapacitated heroes and one with one health. Sometimes, it takes everything you have to save the multiverse.

My family is better than your family!

Also Played. Space Alert (x2), Forbidden Island, and Legacy: the Testament of Duke de Crecy.

There are 2 comments.

  1. Rikhavok said on January 26, 2016 at 10:06 am

    Wow, that sounded like a brutal session. I love it when a game gets you on the edge of your seat like that. I would have loved to have been in that session except for the early fall of Expatriette.

    All in all, sounds like a great game session.

  2. Friedrice said on March 16, 2016 at 9:45 pm

    I think the major problem with that game session is that there is not enough DPS heroes in play. I would have someone play straight up damage only heroes like Ra, Parse or any other hero with little or no setup.

    I usually play Visionary or Nightmist but I would gladly pick Ra for this matchup. An ideal group would a DPS, a support, a hero throwing out meat shields/targets to take the heat and a buff/healer.

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