The New Call of Duty will let you Skip to the End

Yes, I know, an article about Call of Duty, I’m as surprised as you are. Bear with me though, because this is actually interesting.

According to Eurogamer the new Call of Duty game, Black Ops 3, will allow players to jump to any story mission they like immediately on starting the game. Yes, I’m as surprised as you are. I never realised Call of Duty still pretended to have a story either. Seriously though, this is worth looking at, even if only briefly. Treyarch’s unstoppable juggernaut of a franchise may be known more for iteration than invention, but there’s no denying that where it leads, others may follow.

According to Jason Blundell, director of the game’s campaign, the main aim of the move is to give players more options for how they approach it, saying that “It gives them the flexibility to consume the content how they want.” The move also points to Treyarch’s aim to make the game and the franchise in general, more co-op friendly, with Blundell also saying, “Maybe they put it down on level two, and then they’re in work the next day, and some guy says, ‘dude, you’ve got to check out level four!’ And he’s like, ‘okay, I’ll have a quick look.’ That’s totally fine. I think it’s their choice.”

Personally, I think that the most interesting point Blundell makes is when he says that, “The unlocking level system is an archaic mentality we’ve had since we did bedroom development back in the day – you do this, then go on to the next one.” That may not seem like much at first glance, but stop and think for a moment. The idea that games are structured as a series of linear steps, taking us from A to C, via B, is one of the most fundamental tenets of game design. Obviously this has been challenged, as it should, both historically and more recently. But, the fact that the developers behind one of the industries most popular and most conservative franchises to make (for them) such a drastic change, is well worth taking notice of.

One last thing I will say is that despite Blundell’s claims that unlock systems are archaic, it’s probably safe to assume the multiplayer mode will still be based around a leveling-up system.

It’s also probably safe to assume that the story will remain unaffected, regardless of which order you play the missions in.

Aren’t I a bitch?


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