Pyronauts Episode 30: The Technical Fault Show


So, I’m going to lay the blame for the extended delay of this episode squarely at the feet of my PC.

You see, this episode took three attempts to record. Granted, one of those was due to some unavoidable family stuff that Andrew had to deal with, but the other two were entirely the fault of my PC. It’s hard to record when a computer firstly refuses to hold a network signal for more than 3 minutes at a time, and secondly fails completely.

However! Despite our lackadaisical approach to providing good quality written material for the site, we of GFBR’s video games department are made of sterner stuff. We dug deep, persevered, and in the end I borrowed my girlfriend’s laptop, which i probably could have done the first time round. Hindsight is a wonderful thing, isn’t it though?

Anyway, what say we talk about the actual episode?

From here on out, we’re going to try and focus each episode around a certain theme, instead of simply showing up and rambling about whatever news we remembered to look up earlier that day. So this episode, we’ve tried to look ahead at 2015, and talk a little bit about what games we’ve got our eyes on. We also give our opinion on the games we think have been over-hyped a bit. We single out No Man’s Sky in particular for this treatment.

I open the episode on a different tack, however, and wax lyrical about 80 Days, a game that Andrew actually mentioned last year, but one that I only picked up a few weeks ago. Created by Inkle Studios, it’s a steampunk-retelling of the classic Jules Verne novel, Around the World in 80 Days. Essentially, it’s a choose-your-own-adventure game, putting you in the place of Passepartout, taking care of Phileas Fogg by planning out your journey around the world, exploring the cities you move through, uncovering new routes onwards, and constantly trying to beat the ever-ticking clock. It’s a game that rewards multiple playthroughs, because it’s packed full of wonderful, interesting and well-written stories, squeezed into some of the most unexpected places. In fact, it’s about 90% text to 10% graphics, which is like catnip to someone like me.

Andrew also manages to find time to expand on his theories surrounding the latest Pokemon games, which we’ll be coming back to in a later episode.

To try and keep ourselves current, we also rant a little about Peter Molyneuyx and his latest debacle, the poignantly-named Godus. I’ll admit that we don’t really make much of a point here, or really come to much of a valid consensus; it was more of a simple opportunity for me to rant a bit about something that’s really grinding my gears at the moment.

And honestly, why record a podcast if you can’t use it as a platform for your own agenda once in a while?

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