Mini-Review: Confetti – Solid But Without Innovation
This is a quick review of a new Right Games offering, Confetti. I’d write it in Russian, but there are all kinds of crazy characters that my keyboard doesn’t have. Confetti is a mix of pattern recognition and speed.
The Basics. The Confetti cards have several different circles on them with different colors. The circles come in three sizes and the smaller circles are in the larger ones. The goal is to collect a set of circles in a color, one of each size.
The game is played over three rounds with players allowed to take up to six cards for the first two rounds, or nine in the last round. A timer limits each round to one minute.
The cards are placed face up on the table and the game begins. Players, in real time, start grabbing the cards that they want. The trick is that they have to do it one at a time using only one finger. Whoever has the most sets at the end of the round is the winner. Because of the way the circles are drawn, it is possible to have three sets on three cards – so up to three points per three cards.
The backs of the cards provide the same game again with shapes. This can add some nice variety as experienced players get used to looking for circles; it can be enough of a switch to even the playing field for newer players.
The Feel. It’s a very quick game. Almost a little unsatisfying in that regard, since it takes more time to explain the rules to new players than it does to play the game. The frantic energy of the game is enjoyable, but the game is ultimately a little simple. In one sense, it feels like a variant of Set that includes a grab-the-card element.
It’s an okay implementation of what it is, but I just don’t see any reason to play it over other speed and pattern games. I like the complex nature of the scoring, with the players theoretically looking for the best cards that will maximize their card-to-point ratio. But, beyond that, there just isn’t anything new here. Nertz, a long time family favorite, would make an excellent substitute for this game.
Overall: 2 of 5. Don’t get me wrong, Confetti is a decent implementation for the genre. The scoring bit forces you to slow down while the sand timer forces you to speed up. It’s a nice tension during gameplay. Ultimately, though, it is really just the same thing over again that already exists in this genre. If you don’t have a pattern/speed game, then this is a good one to get. But if you already own Nertz or Set, it’s hard to recommend that you get this one as well.
(A special thank you to Right Games for providing a review copy of Confetti)