Primal Carnage Unveils Two New Classes
It doesn’t seem like it was the end of June that we last heard about Primal Carnage, but here we are, racing headlong into the arms of September with the reveal of the Raptor and Trapper classes for the upcoming humans vs. dinosaurs multiplayer shooter.
Velociraptors have been entrenched in the popular consciousness ever since Jurassic Park gave them a starring role. While it doesn’t look like Primal Carnage will let you figure out just who would have won between the Raptors and the T-Rex in the climax of the film, you’ll find out just how lethal they can be when the game launches. In-game, they’re quick and lethal but fragile. My gut tells me they’ll work best in a group of two or three, ambushing isolated or unaware targets.
The Trapper is the new release for the human team. Packing a Netgun to pin down charging dinosaurs and twin pistols to deal the coup de grace, the Trapper seems like a mid-to-short range support character. The Raptors in particular seems to rely heavily on their manoeuvrability to survive, and the Trapper seems like a natural counter for them.
There’s also a new gameplay trailer, focusing on the two new classes:
It’s looking good. I’m not sure if its just me, but the flame effects may look better in that video than the previous one. I’m tempted to criticize the footage for making the game look a little too hectic – something previous videos have been guilty of – but that tends to be the case with shooters.
Beta signups for Primal Carnage are still ongoing, so feel free to head over and throw your hat in the ring.
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