Variant: Is Game Quality Decreasing?

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Some in the hobby seem to adopt a pessimistic attitude toward the latest game offerings. “Everything is terrible, there is nothing I want.” Often heard is something like: “Why can’t there be lots of great games like in the golden years of [insert the first few years they entered the hobby]?” Even though I disagree with the curmudgeonly sentiment, is it nevertheless true that games are on the decline?

Detractors point to classic favorites like Puerto Rico (2001), Ticket to Ride (2004), or Caylus (2005). Often, detractors will place the blame on Kickstarter and argue that the influx of new games is really just an increase in untested designs that haven’t been vetted by appropriate gatekeepers: the traditional publishers. We may be getting more games than usual, but it’s just cluttering up the good games with a sea of mediocrity.

Hogwash. First, good games continue to be published. Looking at just the top 20 games on BGG, five games (or 25% of the total) are published in 2010 or later. Twelve were published in 2007 or later: just the last five years. I think those who argue that there was a “golden era” of gaming are merely remembering a time when they first entered the hobby and everything seemed new and exciting. Or a couple of their favorite games (like Puerto Rico or Caylus) happened to come out that year and therefore those years produced “good games” in general. Those years also produced some downright mediocre or bad games like La Strada (2004, released by Mayfair, designed by Martin Wallace, and still ranked over 1400).

What of Kickstarter? Is Kickstarter creating a wave of bad games. Miskatonic School for Girls, Carnival, and 1955: the War of Espionage have all received reviews from bad to mediocre. But Kickstarter also produced Alien Frontiers (a top 100 game), Flash Point: Fire Rescue (a top 200 game), and Eminent Domain (a top 300 game). In addition, numerous expansions and reprints of games we never would have seen otherwise, like Glory to Rome and Tammany Hall.

In fact, the argument that the big publishers are better gatekeepers is nonsense. As an example, Jay Tummelson of Rio Grande Games has admitted that he doesn’t always pick winners. Sometimes he publishes a game he thinks will go over well, and then bombs. And, with the well known problems that have arisen alongside Mansions of Madness and Elder Sign, it’s clear that even major publishers can let rules, production, or design flaws creep into their games. Panic Station is almost unplayable (absent player agreement to play by “designer intent” rather than the written rules) despite coming from an established publisher.

If anything, I see Kickstarter as the better gatekeeper. If the concept doesn’t gin up enough interest, the game never gets made, so Kickstarter actually works to prevent a bad game from being made. Will bad games get made through Kickstarter? Of course. But I think Kickstarter does an equivalent, if not better job of acting as the “gatekeeper” to weed out the bad ones. A traditional publisher creates a game and hopes it sells. A Kickstarter game is only created if at least a certain threshold of sales (or potential sales) is reached. So there is a minimum success requirement.

TL;DR version: great games are being produced all the time and we continue to live in one of the best times for board gaming. We have extensive variety and innovation. Plus, we have access to more games and newer ideas through the use of independent or small(er) company publishing. Those who say the era of good games is over are being overly nostalgic, pessimistic, or both.

There are 6 comments.

  1. Hectarion said on August 23, 2012 at 1:25 pm

    I 100% agree. Most games have had excellent production quality.

    There’s been some missteps in the past few years (I do think FFG’s quality in 2011 was pretty low but they do have a good history before that), but overall, there’s a lot of top games that are produced with really high quality.

    So far, the KS games I’ve received have been really top notch and I have not had any issues with them( Omen: Reign of War and D-Day Dice). There’s a few more coming in the next month or so, so I guess time will tell but I’m expecting some really excellent stuff on the KS front.

  2. Matt Riddle said on August 23, 2012 at 7:40 pm

    Interesting take. There is a cult of the new aspect to the BGG top games, but I think that there as many good games as ever… there are just MORE games than ever.

  3. Chris Norwood said on August 24, 2012 at 7:32 am

    I also totally agree. There certainly are more games being produced these days, which will ultimately mean more bad games numerically, but I don’t in any way think that the percentage of bad games is any worse than it’s been before. Undoubtedly, the complaint about “too many games” and the “good old days” says a lot more about the perspective of the speaker rather than the actual quality of the games.

    Specifically regarding Kickstarter, my experience has totally been the opposite of the general complaints about quality. Two of my top 5 games from last year were Kickstarted (Eminent Domain and Alien Frontiers), and I really haven’t been disappointed with any of the games that I’ve either personally backed or picked up after the fact. And even with something like Carnival (which got some bad reviews), I think that most of the complaints came from people expecting it to be something it never intended or claimed to be, rather than any real issue with the game itself.

  4. FarmerLenny said on August 24, 2012 at 10:00 pm

    We might still not see that Glory to Rome reprint.

  5. Jan said on August 25, 2012 at 2:42 am

    Agreed with all the above.

    I believe that everyone longs for the initial thrill of discovering boardgames. I think the more you play, the more new games feel less innovative, because you’ve seen parts of it before. It’s normal to long for that feeling of discovery, but it’s gone. This is not necessarily a bad thing, certainly not for your wallet.

    Also, the hyped games seem more and more geared at shorter playing time, which seems to equate to more chaos according to some. The more strategic games are still out there, they just get less spotlight than they used to.

    I think Kickstarter is great because it takes away the risk for a publisher or first time designer. It also means more games, so a wider audience is finding games that suit them, which I can only applaud.

  6. Shane Tyree said on August 26, 2012 at 3:46 pm

    I totally agree, I am more than a little biased though, being as how I have been making these games.

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