Recap: The Newest Gamer
So, kind of a big deal, I totally got my wife knocked up. And, as a result, we’re having a boy! At least, that’s what the doctors tell me. It kind of looks like a dolphin to me, but I’ve been assured it’s a human boy with toes and fingers and everything. The Wife and I are super excited, and my parents (for whom this is their first grandchild) are even doubly thrilled. Which is good. That means they’ll be buying baby stuff and everything they get is one less thing I have to purchase.
Of course, while the above is magical and awesome and it was totally cool to see him all squirm around, it doesn’t tell the whole story. When I received the above picture, I used that super image enhancing technique that they used in 24 and found this upon image enlargement:
I think that’s a good sign. I’m hoping that he adopts my love of games. We’ll see how that goes. Keep your fingers crossed for me. At least for a few years.
The Kingdoms of Crusaders. In addition to all the baby excitement, I did manage to convince the Wife to sit down for a few games of the two player Kingdoms of Crusaders. That convincing may have come in the form of pity after I reminded her that I painted our whole stupid garage (with some help) without her. But, hey, whatever works. I’ve recently been made aware of Kingdoms of Crusaders, along with several other designer games out of Russia. Brought to us by Right Games, I was quite eager to get a taste of what my nerd cohorts in our former World-War-II-era ally were playing.
I’ve gotten a number of games in with the Wife, and a full review will be forthcoming, but Kingdoms of Crusaders is an entertaining and light game that works great with two players. It moves quickly and the there are several avenues open for strategy. There’s even a bluff element to it—and the players have far more freedom than Lost Cities (though I generally don’t enjoy that game). I had some very positive experiences with Kingdoms of Crusaders.